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A modern love story about two childhood friends, Sam and Sadie, who reunite as barely-out–of-college adults to become partners in the intricately imagined world of video game design, finding an intimacy in their digital worlds that eludes them in their real lives.  

P.S. I never played a video game in my life but was swept away by this magnificent story and female heroine.

“Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I’ve ever read.” —John Green, author of The Anthropocene Reviewed

“Zevin… returns with an exhilarating epic of friendship, grief, and computer game development…. Zevin layers the narrative with her characters’ wrenching emotional wounds as their relationships wax and wane… Even more impressive are the visionary and transgressive games… This is a one-of-a-kind achievement.”—Publishers Weekly, starred

“Riveting… Zevin has written the book she was born to write, a love letter to every aspect of gaming…Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise…Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.”—Kirkus, starred

“You don’t have to be a gamer to appreciate the pulsing heart of this best-seller: In a story spanning three decades and references from Oregon Trail to Macbeth, Gabrielle Zevlin has written a modern, definitive story about work, love, and friends for whom you’d do and risk everything.”—Keely Weiss and Halie Lesavage, Harper’s Bazaar

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